Archive for the 'Leges Motus' Category

What do you do to revitalize a slowing project?

• February 23, 2013 • Leave a Comment

Leges Motus Progress – 2D Particle Effects, GL_POINT_SPRITE

• November 27, 2011 • Leave a Comment

Leges Motus Progress – Basic Particle Effects

• November 24, 2011 • Leave a Comment

Leges Motus Progress – AI and Player Update Setup

• August 27, 2011 • Leave a Comment

Leges Motus Progress: Pathfinding with Ray Casting and A*

• March 30, 2011 • Leave a Comment

Leges Motus Progress: Simple and Fuzzy Logic AIs

• March 3, 2011 • Leave a Comment

Managing RayCasts in Box2D

• February 26, 2011 • Leave a Comment

Leges Motus Progress – January Wrap-up, AI Begins

• February 2, 2011 • 2 Comments

Lightweight vs. Heavyweight Servers: A Question of Design

• January 19, 2011 • Leave a Comment

Area Weapons and Explosions in Box2D

• January 14, 2011 • Leave a Comment