Greywhind is a professional game programmer. He is currently working as an associate game systems engineer at a Triple-A game studio (Disclaimer: All posts on this blog are representative solely of his own opinion, and none of them should be considered to reflect the views of his employer). His past projects include an open-source game called Leges Motus, a multiplayer shooter set in zero gravity, work as a volunteer AI programmer on the massively-multiplayer text-based roleplaying game Lithmeria, an internship at Demiurge Studios working on the UnrealEngine-based iOS game The Nightworld, and an internship on the Thousand Parsec project as part of the Google Summer of Code, adding TP04 protocol support to the pywx client.


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